Classes and inherited skills
Many combat classes, and you can switch class at any time. A class can inherit passive and active skills from other classes you have learned, so one character mixes several kits.
Embervillers
Builds, skills, items and recipes, from day one of Early Access
A fan-made Emberville wiki and build planner. Class and skill data, items, recipes and profession guides arrive with the game, built from the game itself.
The build planner opens when Early Access starts.
From the game's Steam page. Details can change before and during Early Access.
Many combat classes, and you can switch class at any time. A class can inherit passive and active skills from other classes you have learned, so one character mixes several kits.
Melee, magic and ranged fighting, with combos tied to the weapon you hold and fights that reward positioning.
Gather materials and craft equipment, potions, food, tools and trinkets. Farming and cooking are part of the Early Access plan.
Rescue characters and rebuild the ruined town of Emberville, and build up your own estate with buildings, furniture, plants and decorations.
A procedurally generated prison world of biomes, ruins and monsters. More biomes and bosses are planned before the full release.
A one-time purchase with no microtransactions, single-player, on Windows and SteamOS / Linux. The developers plan about 18 months in Early Access.